I answered a last minute call to join a group of escape room enthusiasts on a day trip to the Sebastopol (about 90 minutes north of San Francisco). We headed to a new escape room that no one had heard about called "The Spacetime Travel Agency". From their website:
"The year was 1969. In the midst of the Cold War, while the United States and the Soviet Union raced to put a man on the moon, the US government also funded a covert study into time travel: The Kronos Initiative.
Everything was going to plan until a test went awry, leaving the time machine inoperable and its inventor lost in the far reaches of time and space. Afraid that news of this would get out, the government buried the project, and no one has set foot in the lab since…Until now.
We’ve received a strange transmission from the inventor, and electromagnetic inconsistencies around the lab suggest something is amiss. It’s up to you and your group of specialists to figure out what went wrong and fix it, before time runs out…"
Game Play, Set Design, Puzzles
This game was built by Sebastopol brothers, Galen and Aiden, who fell in love with escape rooms while touring London. The two decided to create a game of their own using their background in filmmaking and robotics.The set was well crafted with some nice decor and props all within decent sized physical space. There was a good amount of technology built into the room that helped convey the storyline in an entertaining and fun manner. The atmosphere had a polished feel with good puzzle flow and we appreciated how everything came together. The game was made up of both process driven puzzles and "aha" moments which was well balanced throughout the escape room.
Memorable Moments
There was a unique science-based puzzle that was not common in escape rooms. It had us scratching our heads for a moment but a "eureka" moment saved the day!Room For Improvement
The game started off in a setting that would be very familiar for experienced players. This wasn't necessarily a bad thing, especially for beginners, but there are many puzzles elements that would be instantly recognizable by enthusiasts. The game certainly becomes more interesting after the first portion of the game which was actually a good way of ramping up.Overall Thoughts
The Space Travel Agency was a family friendly room that was enjoyable and charming. While it may be on the easier side, it was still incredibly a fun experience and one of the best rooms that we played in the area!- Set design: Good!
- Difficulty: Easy
- Price: $35/person
- Number of players: 3-5, private (we recommend 3-4)
- Duration: 60 minutes
- Overall Rating: ★★★★